extends "../cTDR_1_1/cTDR_1_1.gd"
func _info():
	pass

func _connect():
	._connect()
var baseId = ""
func _extInit():
	._extInit()
	lv = 4
	attCoe.atk *=1.2
	attCoe.maxHp *= 1.5
	addCdSkill("hqs",7)
	addSkillTxt("天怒：攻速+93%,攻击+（5+10%物攻）点，持续3秒[cd:7秒]")

func _castCdSkill(id):
	._castCdSkill(id)
	if id == "hqs":
		cst("天怒","000000",position)
		self.addBuff(BF.new(5 + att.atk * 0.1))

class BF:
	extends Buff
	func _init(lv):
		attInit()
		life = 3
		att.atk = lv
		att.spd = 0.93